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Using Explosia to add interesting effects
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Changing the look of particles with xpInfectio Rendering particles with the RS Object tag 4: - Improves performance of scene collection - Fixes a crash when Octane Proxy files are not found - Improves handling of Octane Proxy files - Fixes a Proxy scale bug - Fixes a crash on Proxy export - Fixes support for animated backgrounds in the. X-Particles 4 is a stellar addition to Cinema 4D, allowing artists to quickly and easily create finely rendered fluid simulations, dynamics, and collisions. Using X-Particles to generate particles It enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. Most of these methods transfer over to other particle systems, including built-in C4D particles, thinking particles, and Houdini simulations. Ryan also walks through ways to speed up a workflow and lookdev using caching and VDBs to import the particle simulations, providing faster playback that maintains access to needed render data.
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He shows how to render the scene using elements of X-Particles data with user data nodes in Redshift. Instructor Ryan McCauley demonstrates a complete project, building a scene using emitters, xpInfectio, and Explosia FX. Описание: View intermediate and advanced methods used to build a scene using the Redshift workflow for X-Particles. A unique rule system of Questions and Actions enables complete control over particle simulations. Multithreaded, X-Particles utilises all of your computers CPUs whenever possible for speed and efficiency. Cinema 4D: X-Particles and Redshift Techniques X-Particles is a fully-featured advanced particle and VFX system for MAXON’s Cinema 4D.